AI Insights · Timothy · January 2023
Top 5 Basketball Games on Android in Switzerland Q4 2022
The fourth quarter of 2022 saw varied performance trends among the top 5 basketball games on Android in Switzerland, with some apps experiencing growth in downloads, revenue, and active users.
In the fourth quarter of 2022, the top basketball games on the Android platform in Switzerland exhibited diverse performance trends. Data from Sensor Tower provides insights into their weekly downloads, revenue, and active user metrics.
Basket Battle by Supersonic Studios LTD showed notable fluctuations in weekly downloads, starting at around 759 and experiencing a significant spike towards the end of the quarter, reaching 1.7K in the final week of December. The game's weekly revenue remained relatively steady, with minor peaks, and active users grew from approximately 5.1K to 7.3K over the quarter.
Basketball Stars: Multiplayer from Miniclip.com saw a consistent number of weekly downloads, maintaining figures around the mid-300s. Its weekly revenue demonstrated a positive trend, peaking at $296K in mid-December. The game also had a steady increase in active users, starting at 1.0K and climbing to 1.2K by the end of the quarter.
Mini Basketball, also from Miniclip.com, had a relatively stable performance in weekly downloads, staying between 300 and 400. However, its weekly revenue saw a notable decline in November, dropping to $50, before rebounding to $217 by the end of December. The game's active users remained steady, with a slight increase towards the end of the quarter.
Basketball Arena: Online Game by Masomo Gaming experienced a gradual increase in weekly downloads, peaking at 235 in the final week of December. Its weekly revenue showed variability, with a low of $39 at the end of October and a high of $148 in mid-October. Active users for the game hovered around 1.0K throughout the quarter.
NBA 2K Mobile Basketball Game from 2K, Inc. exhibited significant revenue fluctuations, starting with $740 in late September and ending the quarter at $239. Weekly downloads for the game were relatively low, but saw an increase towards the end of December, reaching 331. Active users showed a modest upward trend, growing from 522 to 723.
For more detailed insights and trends, visit Sensor Tower.